News for 08/12/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. All campaigns are affected.
General: Fixed all abilities based on Flame Strike so they once again destroy Trees and Debris. This includes Firewall, Eclipse Blast, Mirror Slice, Nuclear Strike, and Acid Bomb (Flamestrike version).
General: Models for Sorana and Kurumi-Succubus now possess gag boobs.
General: Updated Doom Guard and Succubus. Succubi are now a regular Satyr unit in Books 1 and 2 in addition to being in Book 4, replacing Satyr Soulburners (stats and abilities remain the same). Doom Guards are scaled slightly smaller along with their model update.
General: Xevious the Bright has a new model (instead of a Kodo Rider and an Orc Grunt). His ability loadout in Book 6 Free Mode is now identical to Vance's moveset in X1 (as an opponent Xevious's abilities remain the same).
Book 4, General: Female Necromancers now have the same model as the ones in Book 5. Male Necromancers are back to their default Warcraft 3 form and are eligible for Raise Dead again. Acolytes are now eligible for Raise Dead again.
Book 5, General: Use alternate animation for Female Necromancers. Acolytes are now eligible for Raise Dead again.
Book 5, Chapter 5: Hokuto now removes the trees blocking the road to Tarantunes' lair regardless of what choice you pick.
Book 6, General: Added extra character options for the main Heroes. They are the old costume-switching models so nothing too exciting... although they now showcase previously unused models that were made before the old costume system was removed.
News for 08/10/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 5 and 6 are affected.
Book 5, Chapter 5: Fixed mirror puzzle not working after previous fix.
Book 6, General: Fixed Clench's abilities in Free Mode (for the one person out there who actually used him). Doom Guards now have a new model.
News for 08/9/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 4 and 5 are affected.
Book 4, Chapter 7: Optional allied forces will now ally with the Murlocs, if applicable
Book 5, General: Fixed scaling for Hikaru-Chaos Lord. Fixed display error for Achievements.
Book 5, Chapter 3: Immovable as a Mountain description clarified
Book 5, Chapter 4: Fixed terrain pathing on water.
Book 5, Chapter 5: All Image triggers removed. Keela's Origin attachment point moved to a more appropriate place (such as at his origin and not over his head)
Book 5, Chapter 6: Other Heroes in the camp can no longer move, but you can still trade items as desired (beside Sypha and Cinder, you still can't manipulate their inventories).
News for 08/1/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 1, 2, and 4 are affected.
Books 1 and 2: Replaced Johan-Tinker's Engineering Upgrade ability with Fortified Armor to fix an ability bug with Cluster Rockets and Pocket Factory
Book 4, Chapter 5: Fixed issue with destroying the Juggernauts before the optional quest 'Blockade' is revealed. You can now destroy all five ahead of time and complete the quest as soon as you discover it if you wish.
Book 4, Chapter 5: Lobtercraft! achievement criteria clarified.
News for 07/29/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 2, 4 and 5 are affected.
Fixed issue in Book 2 where the Broodlings are available if you don't skip cinematics
Removed Stoneskin Gargoyles in Book 2 which crash the game.
Fixed more unit scaling issues.
Fixed terrain bug in Book 4, Chapter 8 where water pathing was disabled.
News for 07/28/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 2 is affected.
Fixed an achievement bug in 'Foreign Ruin' where Blade Barriers didn't count.
News for 07/19/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 1 through 6 are affected.
Fixed error on some models where Hikaru's neck isn't attached to the body (neck assigned to the wrong bone).
Johan's model is more exaggerated. He may occasionally be caught dancing.
Books 1 and 2: Scaldar's Spider God class now uses his old Book 6 Demigod model.
Book 2: Added terrain skyboxes to 'Foreign Ruin' and 'Showdown' and subsequently removed the water.
Book 3: Fixed the cinematic proportions of Kanna, Shion and Shizuka in certain cutscenes (especially Chapter 6).
Book 5: Added terrain skyboxes to 'The Black Dream' and subsequently removed the water.
Book 6: Fixed terrain tiling in all of the Sorceria Core maps.
News for 07/13/17
In celebration of renewed interest in Warcraft III, Wanderers of Sorceria receives graphical updates and bugfixes.
All campaigns from Book 1 through Book 6, and X1 and X2, are updated. Included in the changes are:
Hokuto, Kanna, Shion, and Ziel have new voice responses.
General model updates all across the board for many of the key player characters (and some NPCs).
General improvement to Achievement acquisition, particularly to prevent variable taint from other sources.
Zerglings are now dirt cheap to train. Feel free to suicide them.
Most instances of the name 'Redeye' are replaced with 'Magical Lumina', Miranda's magical girl identity. She's still known for her red eyes, though, and will still occasionally be referred to as such.
"Retaliation": Kosseimaru no longer heals himself, and therefore no longer repeats his previous phases. Everything else, including his Heroic mode, remain the same.
Gold-harvesting Broodlings are provided for veteran players in addition to the previous bonuses.
Blade Barriers are now dirt cheap to train and consume no Supply. They still turn into Skeletons upon death.
"Foreign Ruin": Defeating Kazgaroth now prevents him from destroying all of your towers during the final attack. Neutral units no longer take part in the final attack. The buildable area in your base is expanded. Music changed to "Final Battle" from Ys I.
"Showdown": Keys no longer take up inventory space. Music changed to "Dreaming" from Ys I. Pandaren guardians now leave corpses. Nara no longer drops a dress when defeated (defeating Nara was always enough to unlock Kanna's costume; the item itself was never important). On the other hand the name of the achievement no longer makes sense. Defeating Book 2 once removes some of the Force Walls in the Force Wall maze unless you play Hard mode. The Force Wall in the maze which never opens can now open. The fake Shizuka no longer carries any items by default and will drop all of her items upon being exposed.
"Jammin' in the Woods": Caravan Wagons are much more fragile and slow enough so Bannon can catch them without Swiftness Aura.
Sorana's ability to create Goons is now a passive ability for anything she personally kills rather than anything killed with Disruption Web.
The Necromancers Nekurow fights are human females rather than male ghosts which can be converted to Goons (or Raised as Skeletons as the case may be).
"Orpheus Returns": Music changed to "Tower of the Shadow of Death" from Ys I.
"Orpheus' Hunt": Music changed to "Tension" from Ys I.
"Orpheus' Journey": Boss Music changed to "Chase of Shadows" from Ys I.
Computer Ally Jenna no longer interferes with the acquisition of Achievements. Previously she would always force the award of a Feat of Strength from Book 1.
Gunther's Army for the first two missions uses Nighthawk Assassins as its basic ranged unit. Although let's be fair, they're kind of overpowered for 'basic' units.
"Legacy of the Wizard": Keela's Portrait is now an actual model instead of using the buggy Image graphic triggers. You can still walk all over it as much as you like, though.
Demigod Scaldar now has Burrow Charge instead of Impale. Vampiric Aura is no longer a Heroic ability, but a free passive ability.
The default class for Shizuka no longer plays like a WoW Rogue, but instead has the abilities of her post-campaign self. The original class is still optionally available.
The costume system in Book 6 is completely revamped to the system used in X2. Consequently the costume placement has also shuffled, and more than three costumes may be found per District. All costume items passively grant 200 Life and 100 Mana when carried.
Morkoth Elite Guards are replaced with Morkoth Brutes, which use Pulverize and War Stomp instead of Summon Sea Elemental and Crushing Wave. Morkoth Legionnaires now have their original Energy Shield spells back (from the original version of Book 6).
Sorana has new, inappropriate dialogue if used during Shizuka's scenario. She also summons Dark Minions whenever she kills anything.
Free Mode now has the opportunity to collect Bromide Cards from each of the four Districts, five per District, just for fun. These are the same graphics as you've seen before, so no pressure.
Kurumi's Chaos Snap now only affects her Chaos Sentinel Ultimate and nothing else. Apologies if you used it to chain her Soul Power, but that's not what it was meant for.
Many abilities have additional properties, such as Cone of Heat leaves a flame trail and Volt Wave dispels magic to enemies hit.
Items which previously granted Armor now grant Armor again. Items which previously granted Health or Mana grant Health or Mana again.
West District: Byakko now properly drops the Tomes of Knowledge if you haven't completed the West District the first time... instead of the South District as it was bugged for the longest time.
West District: Seawing Dragons are now properly removed from Hikaru and Kurumi's runs. Shizuka still gets to fight them-- lucky her.
West District: More attention is called to the Plague General's locked door in the West District. There is now also a switch to open the gate as Shizuka... if you're creative.
West District: The switch for Byakko's gate has moved out of the canal and is now behind said gate so not just Shizuka can open it. Nekurow and Kurumi can open it just fine, thank you.
West District: Moved the Tether Post near the northeast corner so its corresponding post is visible from the upper point. Previously if you were unlucky you could trap Shizuka up there (not that there were not ways to get her down from it).
West District: Essence of Wrath has an additional requirement to summon-- the Plague General must die. It also no longer one-shots Summoned units and is otherwise treated like a normal boss.
South District: Added more Tether Posts on the eastern snake path.
South Districr: Tug of War spawns at a slightly lower rate. The consistency of the Burning Legion units is less varied (no more Void Walkers or Pit Warriors, more Fel Stalkers and Felguards). The frequency of Fel Reavers was also altered to prevent the computer from stalling on training them. Burning Legion units do not all have Chaos damage anymore.
South District: The Burning Legion's main Forge Camp is more compact to match the size of the opposing Morkoth base and now contains the same number of unit-training buildings as the Morkoth base. The terrain between the two bases is more even so the units don't have to walk around a random crag in the way. Buildings from both sides have had their armor significantly reduced.
South District: Now has a new bridge connecting the west lane to the central island. This bridge doesn't exist for Kurumi's run to keep her out of the west lane. As a consequence there is now a small path leading to/from the bridge.
South District: The consistency of the optional encounter on the central island during Hikaru's run has changed to some other fanservice than an otherwise out of place Sailor Moon parody.
North District: The Mekani boss's missile barrage deals a quarter as much damage as it did before (100 total instead of 400 total).
North District: The secret boss will summon Illusions at a higher frequency than before, but its pool of picked illusions varies in size by game difficulty, where Hard has the original sized pool and Easy has the smallest pool.
East District: Bosses (other than Kasumi) no longer use Seal of Oracles. Fixed a bug where Kasumi would repeatedly cast Seal of Oracles even when it backfired; she is supposed to stop hitting herself eventually.
East District: Every costume available to Kurumi in this stage are all moved to near her start location so you don't have to go looking for them anymore.
East District: Invader Heroes no longer share a model with their unit counterparts-- you can tell them apart now.
Nexus District: The mechanical enemies in the elevator stage spawn corpses for Heroes that use them. The wave consistency is now more different between Shizuka and Kurumi's runs.
Nexus District: Hikaru and Kurumi join Shizuka in fighting the Lord of Sorceria in Normal mode instead of Easy mode. The Black Moon Priests join in Easy mode instead of Normal mode. Hard mode remains a solo fight.
Nexus District: The Lord of Sorceria's Stage 4/5 body no longer prevents you from clicking on terrain behind him. His Ultimate attack now has a visible 8 second countdown timer.
News for 11/29/16
Wanderers of Sorceria X2: The Turning Wheel
A new short campaign follows up on The Dark Ocean, The Turning Wheel follows the painfully average person Shion who has to deal with supernatural friends and devious family members to make a dishonest living. Features:
3 campaign missions
Slice of life cutscenes featuring characters such as Kanna, Ziel, Miranda, and Ayame, among others
Terrans VS Zerg and Protoss VS Zerg. Everyone hates Zerg!
News for 6/11/16
Wanderers of Sorceria X1: The Dark Ocean ~ The Tale of Hokuto Version 1.1 Update
Several bugfixes and graphical updates were made to The Dark Ocean. The fixes include:
Chaos Wave completely reworked.
Whirlpool no longer damages destructables (and therefore no longer destroys bridges).
Cone of Frost works faster than it used to.
Divine Storm now properly roots the Hero in place.
General Character model updates.
Several of the Invaders look more appropriate.
The time-out for the switch puzzle is fixed.
Several high-value targets don't deal as much damage as they used to.
News for 10/23/14
Wanderers of Sorceria X1: The Dark Ocean ~ The Tale of Hokuto
Taking place following the conclusion of Book 6, The Dark Ocean is a short 4-mission* campaign featuring the esper Hokuto, who woke up in 1575 Feudal Japan at the cusp of a battle that changed the course of the country's history. Allied with Vance of the Shrike Mercenaries, Hokuto is haunted by the dreams of a vast black ocean threatening to swallow her very existence.
* Actual mission count may vary.
News for 09/26/11
Wanderers of Sorceria, 3rd Edition, is now released!
All campaigns from Book 1 through Book 6 are updated. Included in the changes are:
Wanderer's Journal. Collect the scattered pages of the Wanderer's Journal and assemble them for unique bonuses throughout the campaign.
Achievements. Optional objectives throughout the campaign which can be completed for bragging rights.
New Models. Some units even have new animations. Johan actually has spell animations now.
New Splash Art.
Improved Soul Powers. Select abilities can even hurt Magic Immune units now.
Allied bases join forces with you. Managing multiple bases and economies is a thing of the past.
Obelisk gems no longer drop if you already activated an obelisk. You turned it on, it stays on.
Book 1 Changes
Revamped skill sets for most Heroes in Books 1 and 2, and additional unlockable classes
Class selection is unlocked by defeating Prime Minister Kosseimaru instead of being available immediately
Hokuto's class is once again selectable-- however, like Hikaru this is completely cosmetic
The Bridge Repair quest in Chapter 1 is re-enabled as an alternative to the WayGate quest
The Obelisk in the Epilogue is now also accessable in Chapter 2, part 1
New boss in Chapter 2 for high level characters
The Messenger in Chapter 5 put on some pounds and can't run as fast as before
Enemy Heroes in Chapter 5 no longer come with the items you gave them
Chapter 6 B&D section reverted to its original configuration
New boss in Chapter 6 for high level characters
Chapter 7 sub-bosses completely revamped, with a new sub-boss Destru replacing Keeper Kell
Book 2 Changes
Chapter 3 is now split into two parts at their logical dividing point
Hard Difficulty Chapter 4 is now much easier than Approaching Impossible
Food cap raised in Chapter 5
Significant terrain alterations in Chapter 5. The southern rampart is no longer useless.
Revamped the Night Dragon bosses in Chapter 6
Story intermission in Fight Dragon moved to a more logical location
The Epilogue takes place after Fatal Duel instead of Fight Dragon
Book 3 Changes
All Summoned Beasts can be empowered by defeating its soul counterpart somewhere in the campaign
Additional unlockable classes for Books 3, 4, and 5
Murlocs in Chapter 1 are no longer controllable, even if you ally with them
Summoner Duel monsters completely revamped
Two new extra bosses for high level characters
Rebuild of the Chapter 6 Jin general order system
Bugfix: Chapter 6 Jin generals will now defend Changsha when ordered
Chapter 8 Chaos Legion troops spawn with less frequency
Hero adjustment in the AOS stage. No more getting owned by Moon Patrol... sort of.
The Obelisk quest in Book 4 Chapter 1 is now in Book 3, Chapter 8
Book 4 Changes
Hero selection is done in the Introduction rather than a middle cinematic
The conclusion of the Nekurow and Shizuka flashback is available for those who completed the entire campaign
The boss fight in Chapter 3 revamped; Guillotine is removed and Soul Eraser will no longer insta-gib
Vektra spellcasters in Chapter 5 and 7 can once again summon Prawns
The boss fights in Chapter 8 are revamped
Book 5 Changes
Arcadian Mana Converters no longer drain mana or act as Healing Totems.
Taskmaster Rijik can now be rescued no matter which choice you make in Chapter 1
Bugfix: "Valley of Quicksand" plays in Chapter 2 instead of Chapter 4 as was intended
Bugfix: The upper bridge in Chapter 4 is now passable
Chapter 7 Goblins are now part of the Neo Arcadia faction and are either hostile or neutral depending if you bribed them in Chapter 4
Units in Dragon Wing will always hit instead of use Artillary attacks
Bugfix: Dragon Wing will no longer crash with a memory overflow error
Sub-bosses from Chapter 8, part 5: The Black Dream are slightly stronger than before
Book 6 Changes
Items gathered throughout Books 1 through 5 are properly made available
Revised Hero class selections
New sub-bosses in the Sorceria Core elevator
New minimap pings which direct you to objective points
Spawn constraints in the South District tug-of-war portion
News for 05/26/11
Updated artwork on the character pages and updated the Music List.
News for 09/03/10
Updated all character pages with design notes. Go ahead and read them if you're interested.
News for 03/03/10
Wanderers of Sorceria Book 6: Lord of Sorceria, is now available for version 1.24 of Warcraft III: The Frozen Throne.
Books 1 through 5 have also been updated with various minor bugfixes and improvements, including:
Book 1: Chapter 3's boss battle ends upon luring the boss into the frost trap.
Book 2: Chapter 1's flight mission significantly revamped into a Space Invaders-type shooter. All functions are controlled by the arrow keys.
Book 3: Summoning duels have changed slightly. All units save Spell Immune units are susceptible to dispel mechanics. Guo Jia also has an expanded pool of summoned beasts he can summon. Kurumi is also significantly more difficult to defeat as she uses more Spell Immune units to defend against dispel mechanics.
Book 4: Shion can now destroy trees with an AOE spell instead of only normal attacks. Walls in the Black Moon Temple have been fixed.
Book 5: Fixed a memory overflow error involved in the Fire in the Sky mission. No more reinforcements are available for either side on this level for this reason, but the existing allied units have been made more durable to compensate.
All books have additional 2D cutscenes added in various story events.
Thank you for your patience; have fun!!
News for 02/20/10
The website has been updated with much-needed art updates and cleanup.
News for 09/04/09
Updates for Warcraft 1.24 are now available for Books 1 through 4. Go grab it at the Download page.
News for 04/28/09
Wanderers of Sorceria Book 6 is now released. Go grab it at the Download page.
News for 09/13/07
Addended the 'Secrets' page for Book 5. Updates are being posted in this forum thread: Wanderers of Sorceria Dedicated Update Thread. It's kind of a mini-blog, but I don't like the term 'blog'.
News for 08/22/06
New updates to the Stories, Extras, and Character profiles (Dalles and Razlia) have been added.
News for 07/31/06
Wanderers of Sorceria, Book 5 is now available to download. Check out the Downloads section for details.
News for 01/02/06
Happy New Year! As a sort of gift (and apology for taking so darn long with this) I have released a demo of Wanderers of Sorceria, Book 5. This demo features the first four levels which are completely playable (until you hit the end of the fourth level, that is).
News for 12/10/05
Wanderers of Sorceria, Book 3 is now updated with some major bugfixes and graphical improvements. A similar update for Book 4 is in the works, while Book 5 is moving along smoothly. Thank you for your patience!
- The Fountain of Restoration now functions like it is supposed to
- Cinder is now rebalanced across all difficulty levels, and has new graphics
- Yue Fang has new spell-casting animations
- Controls in the level 'The Generals of Hei Fei' are improved, doing away with the old movement system
- All of Cinder's minions and Count Zule's Hero minions have new graphics
- The graphics for the Chaos Legion's buildings are revamped
- A new victory condition was added to the 'Siege of Kanai' mission for those of you who don't like waiting for the countdown timer
Book 4 is updated with a bugfix for the Perma-freeze caused by Ebon the Crimson Flame. There is also new art for some of the loading screens.
Several pages updated, including the Credits and some of the character pages. Shizuka and Kurumi pages have new art in them.
I released a bugfix version of Book 3, which will fix the problem with the Magic Switches in the underground maze level to be immune to Detonate. You can now Detonate them again.
Wanderers of Sorceria, Book 4 is now available to download. Check out the Downloads section for details.
Added new character profiles for the Jin generals and some of the Dragon Slayers.
Added new screenshots of Book 4.
Fixed a loading screen error in Book 1.
Several pages updated, including new character bios.
The Frozen Throne version of Wanderers of Sorceria Book 3 is now available. There are several new features in the revised Book 3:
- New character models and skins
- Three new playable missions
- New Introduction cinematic
- A 'Title' system that changes a Hero's title depending on your actions
- Further expansion of cause and effect events: your actions will affect later missions, and now you can face the consequences
- Variable difficulty levels
The Frozen Throne version of Wanderers of Sorceria is now available. Be warned, the download is very heavy.
- New character models and skins
- Revised campaign maps
- Custom unit responses, done by SAVAGE
- New custom music, including one done by Joel Steudler
- Book 1 features three all-new levels, including a new secret level
- SEMPQ EXE that will be used for all parts of the campaign
The final three missions of Book 3 are now available. A summoner tournament, a puzzle dungeon, and a boss you will learn to fear attacking are featured in these missions, as well as certain graphical improvements for some characters and a first peek at Hikaru's new attacks. Welcome to the Jin Empire.
The Wanderers of Sorceria site has been revamped. The first two missions of Book 3 are now available, as well as character profiles of new factions.
The character pages have been updated with the character bios for the Dark Triad.
The character pages have been updated with a skill set table.
Mission 2 has been revamped again.
- The Hero and Arcadia sides' stories are now interlinked. Instead of doing one side and completing the story, both stories' events now occur in the proper sequence. The story switches between both parties at certain points in the story.
- You can no longer revive multiple Ziels
- Crypt Fiends are now rescuable again
- Player now gains gold while playing the Arcadia side
- The food cap for Arcadian mercenaries has been increased to 30
- Named monsters on Arcadia side are slightly stronger.
- Shion's four bodyguards are slightly stronger
- Kirin Tank is stronger and can better defend itself
- Mammonoth is slightly weaker
- Void Sparks replace Goblin Sappers at the Mercenary Camp
- Graveyard's gate guards will die automatically when the cutscene is triggered, if they have not been killed before then
- General graphical improvements to the Graveyard
- Group of Centaurs previously belonging to Arcadian Army are now Neutral Hostile again
11/08/02: Welcome to the new page layout.
The campaign and website for Wanderers of Sorceria have been updated with a great many changes, fixing several bugs present in the maps and general improvements such as:
- Finger of Death is now usable in every map
- Ultimates are enabled for missions 1 and 2
- New character icons for Hikaru, Shizuka, Hokuto, and Nekurow
- All maps use the same skins and models for all characters
- Sazabi has a new skill, Grim Ward, that raises dead units to fight for you
- Sazabi's Ancestral Guardian spell now displays the correct icon
- Skill button placements have been fixed
- Assassins now have the Blink spell
- Mission 1: Terrain layout has been changed to take into account Hikaru has Earthquake
- Mission 1: You can now recruit Jubei as a Hero (find out how yourself!)
- Mission 1: The Blackrock has a new skill set, but still doesn't have enough mana to cast Bladestorm. Hah-hah!
- Mission 1: New Hero added for 'newgameplus' mode
- Mission 2: Arcadia side now occurs after Hikaru's party destroys the Kirin Tank
- Mission 2: Crypt Fiend subquest no longer flags completion if you killed a Crypt Fiend
- Mission 2: Terrain widened around Altar of Darkness so Scaldar won't get trapped when revived
- Mission 2: Fixed camera error that occurred when fighting the Red Dragon
- Mission 2: Set up a force wall in front of the Graveyard so Heroes can't charge in during the cutscene
- Mission 2: Fixed error where Heroes would walk past the gate during the Kirin Tank cutscene if there were still enemies in range
- Mission 3a: Kosseimaru can now raise Skeletal Archers and Giant Skeletons
- Mission 3a: Zande no longer get stuck near the Murlocs
- Mission 3a: Zande AI no longer starts prematurely
- Mission 3a: Allied Humans start with higher-leveled Heroes
- Mission 3a: Zande start with higher-leveled Heroes
- Mission 6a: Shadow Dragon will show up sooner the more times you die (and therefore make it easier to win)
- Mission 9a: Changed Salamander to Neutral Passive to keep it from running around
- Fight Dragon: Heroes are no longer buildable at the Altars