News for 2/27/19
Wanderers of Sorceria 4th Edition updated with the following changes:
Book 2, Epilogue: Fixed Ziel not saving his unit state at the end of the Epilogue. Ending cinematic is now skippable.
Book 2, Secret Level: Fixed Sazabi using the wrong model.
Book 6, Introduction: Fixed Scaldar and Deathclaw using the old icons.
News for 2/26/19
Wanderers of Sorceria 4th Edition updated with the following changes:
Book 2, Chapter 7, Part 1: Fixed Soul Gem turning Garanteen into a droppable item.
News for 2/25/19
Wanderers of Sorceria 4th Edition updated with the following changes:
Updated models: Carrion Beetle. Hikaru (Adol) no longer has a cape. Sazabi has a new Walk animation. Jin War Scholars no longer have Hero Glow (Hero officers will still have the glow). Chaos Gaunt now has a portrait.
General Sounds: Added (sexier than Naisha) voice set for Miranda. Updated voice set for Lord Kosseimaru. Added previously removed voice set for Jenna. Fixed Kanna's voice set being much quieter than anyone else. Rearranged some of Mizuki's unit responses so they make a little more sense where they're used. Added new Pissed sounds for Nel (who did not have a full set of them before).
General: Tome of Retraining added to Goblin Merchants and faction shops (any map without an editted inventory will have this), replacing the spot where faction Orbs would have been. On Goblin Merchants this normally replaces the Wand of Shadowsight. The tome comes in a stock of three and costs no gold.
General: Fixed Kanna's Weapon attachment being on the wrong hand (for animation purposes she's technically also left-handed). Gunther's Team Color is fixed to Blue. Lurker Carrion Beetles will live as long as advertised (90 seconds instead of 60 seconds). Minor Blade Krakens summoned by Feral Spirit are now called Spirit Krakens as the tooltip suggests.
Book 1, 2, General: Hikaru starts with the item Garanteen when it becomes available. Kanna starts with the item Kanna's Necklace. Ziel starts equipped with Ziel's Sword. Fixed Scaldar's Lurker Burrow using the wrong voice set. Gave Miranda's 5th class Cone of Heat instead of Firewall. Ziel's damage type changed to Chaos damage for all classes. Fixed bug where Kanna and Ziel don't get the correct Team Color upon loading (not that this matters). Unlock requirements for Shizuka's 8th and 9th hidden classes should be consistent between the Intro and Fight Dragon.
Book 1, Chapter 1: Reduced base volume of Ekim's theme to a level that won't annihilate your ears.
Book 1, Chapter 2: Shion and his lieutenants can no longer be raised from the dead or are eligible targets for Animate/Raise Dead. Feldarin changed into a Necromancer general.
Book 1, Secret Level: Add checks to turn on the button graphic for Tanya's Mana Regeneration ability upon loading instead of only upon learning the skill.
Book 1, Chapter 3: Fixed bug where Ebon could spawn more than once. Moved Hokuto out of the battle arena once her part is finished.
Book 1, Chapter 6: Changed Kanna's Footmen to Neutral Passive.
Book 1, Chapter 8: Lord Kosseimaru only gains Frost Wave in Heroic mode and only after he reaches 2100 HP, instead of you collecting all the Journals and having it from the start.
Book 2, Chapter 2: Hints suggesting Nerubian Warriors can attack trees have been removed; they cannot actually do this. References to Spider Lords changed to Guardians because Spider Lords as a basic unit haven't existed in a long time. Ziel no longer asks for a weapon.
Book 2, Chapter 4: Mongrethod is no longer removed in Easy mode so the Dragon Horn quest can be completed.
Book 2, Chapter 6: The story will properly advance in Easy mode once the single Night Dragon is killed.
Book 2, Chapter 7, Part 1: Arcadia's Chosen Hero is invincible until you rescue all the souls.
Book 2, Chapter 7, Part 2: Lord Kosseimaru no longer casts Frost Waves in the cutscenes. Feldarin changed into a Necromancer general.
Book 2, Chapter 8: Recorded a longer version of the final boss theme 'Second Armageddon'. The instrumentation is slightly different from the original recording, but it is close enough (it is extremely unlikely that I could find the old soundfont used). Notably it does not loop at the same spot as the OST.
Book 2, Secret Level: Shizuka and Ziel versions should load from the Epilogue instead of directly from Chapter 8.
Book 3, General: Deathclaw's Death Spiral tooltip changed to reflect how much damage it actually does. Fixed a bug where Deathclaw could cast Death Spiral twice with every cast in certain levels. Fixed Deathclaw's Death spiral final area being smaller than it should be. Added Kurumi's minor Blade Kraken.
Book 3, Chapter 7: Changed the outfit Kasumi gave Kurumi into something more appropriately silly (originally this was straight-up a Nurse outfit, but that doesn't exist anymore).
Book 3, Epilogue: Changed the unit IDs of the Jin Allied Heroes to fix a potential data bug. Replaced Baghtru Skullsplitter (Warchief) with Ad Avis (Spell Slayer) because Baghtru acts like a dumbass with every single one of his spells. Renamed several Heroes after Three Kingdoms figures. Moved the Fountain of Magic NPCs closer to the Yellow Turban side of the map since they always get there first.
Book 4, General: Fixed Kasumi (unarmed) using the wrong model.
Book 4, Introduction: Silence Hikaru's nonexistant unit responses.
Book 4, Chapter 4: Added additional checks to make sure Abolisher starts with the Orb of Death if he is eligible to be carrying it.
Book 4, Shop: Silence Mizuki's nonexistant unit responses.
Book 5, General: Fixed Murloc models' file paths to be pointing at the right place. Fixed Kasumi's name if you learned their true name. Elven Footmen now have Team Color. 'Gryphon Aviary' is now named the 'Aviary' with the same hotkey. Changed instances of 'Krivilla Tribe' to 'Piscosis Tribe'. 'Blood Elf Officer' model removed and are simply regular Spellbreaker Officers. Added Kosseimaru voice set.
Book 5, Chapter 3: Fixed raid Knights using the wrong unit. Fixed Dalles using the wrong model.
Book 5, Chapter 4: Gunther's army now has access to Archers and also gain access to the Aviary (and therefore Eagle Riders). Kobold Slingers removed. Nekurow's army now has access to Knights. Gunther's army is a consolidation of his and Jenna's army from previous levels, and his and Nekurow's armies are functionally identical (the only real difference is Nekurow still uses Elven Footmen). There is no reason why Nekurow would have straight access to Jenna's army.
Book 5, Chapter 7: The Aviary can train Eagle Riders as well as Gryphon Riders if you choose to keep using them.
Book 5, Chapter 8, Part 1: Idle units now belong to the Knights of Tran instead of the Chaos Legion. Ambush units no longer take up Food supply.
Book 5, Chapter 8, Part 4: Fixed Surtur being killed by his own allies in the cutscene. Fixed city Catapults attacking during the cutscene.
Book 5, Secret Level 1: Changed the name of the second Main Quest to 'Zava the Merciless' and truncated the description.
Book 5, Secret Level 2: Fixed Metallus's voice set to be consistent with his other appearances.
Book 6, General: Fixed availability for an additional class for Hikaru (Dragon Slayer), Shizuka (Deathclaw), and Kurumi (Warlock). Added extra checks to make sure Kurumi is able to use her Chaos Sentinel (all of her classes use this because her route is designed with her having it). Added Mizuki sound set (although it is missing the Pissed responses, but you can live with that). Changed name of Zava's Card. Araj the Summoner's model updated. Added Kosseimaru voice set.
Book 6, Sorceria Core: Added black boundary terrain to the ceiling to enforce it being impassible terrain. Fixed Zava's name on Kurumi's version loading screen. Renamed Razlia Punisher unit name for compatibility purposes.
X1, Chapter 5: Renamed Guardian unit's model for compatibility purposes.
X2, General: Fixed Miranda missing her portrait camera for her Intermission model. Removed redundant copy of Shion's voice set (which is unused).
X2, Chapter 2: The Oracle's colors should be consistent with the rest of her team. Fountain of Restoration replaced with the Monolith version which restores HP and Mana faster (which should also fix a potential data bug).
Arcana Second Armageddon. (5 MB) High Quality full version of the final boss theme in Book 2.
News for 2/10/19
Wanderers of Sorceria 4th Edition updated with the following changes:
General: Fixed Kurumi and Shizuka to disable the Alternate animation while using Oracle Synthesis for the classes that use it.
Book 1, General: Fixed Kanna using an older version model.
Book 1, Chapter 1: Moved the Hard mode Creep Spawning to start after the Nekurow encounter instead of the Intro cutscene to prevent the spawning Kobolds from interfering with said cutscene.
Book 1, Chapter 6: 'Mission of Mercy' is correctly listed as a Required Quest instead of Optional on the Quest page.
Book 2, General: Fixed Kanna using an older version model. Hikaru, Johan, Scaldar, and Kosseimaru no longer start with Chaos damage by default (Scaldar's Lurker Burrow still deals Chaos damage). These same Heroes will gain Chaos damage when the story calls for it. Miranda no longer deals Chaos damage. Hikaru and Miranda's 5th class, and Scaldar's 4th class will still do Chaos damage by default due to the nature of the classes. For the Secret Level, Miranda, Ziel, and Hokuto gain Chaos damage so they won't be as useless in the gauntlet (the same isn't true for Kasumi, Tendaro, Higure, and Tanya if you have them). Shizuka, Nekurow, and Kanna always have Chaos damage because they start with their own special weapons.
Book 2, Chapter 2: Hikaru (Chaos Lord) no longer comes equipped with the Angel Sword as he already has a weapon.
Book 2, Chapter 3: Fixed Caravan guards not responding to attacks from roving units belonging to the 'Arcadia's Chosen' faction. Fixed Mastyrial Warmage icon. Fixed allowed building tech (just Necropolis, Spirit Towers, Graveyard, and Royal Ziggurats-- which have Warriors, Necromancers, and Warmages available as options).
Book 2, Secret Level: "Campaign Creations" starts as an Allied teammate of "The Sorcerians" instead of its own faction to prevent an occasional RNG bug that treats the two factions as initially hostile, which causes the Black Dream to annihilate all of your player characters (this is already the case for the similar Dragon Slayer Arena in Book 5). You can still attack them if you really want to.
Book 3, Interlude 2: Fixed Scaldar using the old model. Changed the Crypt Fiend general into a Necromancer general. Replaced Abomination Guards with Spider Lords.
Book 4, Chapter 5: Sorceria Expedition can no longer be approached by flyers, summoned units, or illusions. Raised undead weapon/armor research cap to maximum.
Book 4, Chapter 7: Warmage Adept Training should consistently start at Lv.2. Fixed Kurumi's model in the ending cutscene.
Book 4, Secret Level 1: Fixed Sealed Shizuka using the wrong model.
Book 4, Chapter 8 Part 2: Fixed Sealed Shizuka using the wrong model (which consequently also fixes Sorana's Sealed form model in the same level).
Book 5, General: Added checks to help make sure Hikaru and Zule start with their swords if they somehow lost them. Added missing texture for Kasumi's Sealed form.
Book 5, Chapter 4: Gunther's army gains Kobold Slingers as ranged units if you rescued Taskmaster Rijik earlier. If you don't rescue Rijik and pick Gunther you still have no ranged units. Added check to make sure Nekurow starts with the Red Moon Blade equipped.
Book 5, Secret Level 1: The ninja faction is now called 'Hanagumi Ninja' instead of the defunct 'Kagero Clan'. The ninja heroes' names pull from a pool of flowers, naturally (or, at least, the ones I haven't used yet since a lot of my characters are already theme named after flowers).
Book 5, Chapter 5: Hub music theme replaced with another Legacy of the Wizard theme. Fixed Tarantunes Golems not activating, including an issue caused if you attacked Rockgaea first. Changed the Mystic Crossbow into the Magic Key (which is what it should have been in the first place). Changed the Sealed Gates into Units instead of Doodads so you don't have to click each individual unit in order to destroy them; you should auto acquire and attack them once you have the Magic Key. Changed the graphics of the Sealed Gates to something other than an ice pillar. Reduced the health of the Sliding Gates and the Rolling Stone Door.
Book 5, Chapter 6: Hikaru will start at Level 10 on this level regardless of what level he was previously. Replaced the model of the Murloc Assassin to one that won't crash the game. Murloc Assassins no longer have Shadow Meld or Shadow Strike. Removed the Murloc Assassins in Easy difficulty. Reduced damage from Clench's Chemical Tank. Removed Reincarnation from Gorbash (because there's honestly no point to him having it as he's already a damage sponge). Fixed Cinder using the wrong model.
Book 6, General: Fixed Kasumi's Sealed form model texture so it doesn't crash the game when used.
News for 1/26/19
Wanderers of Sorceria 4th Edition updated with the following changes:
General: Model updates for Shizuka, Deathclaw, Miranda, Kanna, Kurumi, Sazabi, Dalles (Lich), Jenna, Razlia (initial form), Keela, Metallus, Scaldar (added missing particle effects), Queen Corona, Chika (Princess outfit), Bannon (again; see below), generic Bunny Girl (I don't know if this is actually used, but the one in the files looks HORRIBLE), most generic Zande Heroes and Units (see below), Nerubian Necromancer, Mastyrial Defiler, Sorana Goons. Texture updates for Shadra. Fixed Ebon's model so she's not standing so far back. Fixed Yue Fang's weapon attachment being on the wrong hand (she is left-handed unlike almost every other character having the attachment on their right hand) and oriented the ribbon emitter for her attacks in the correct angle. Changed animation tags around for Tendaro for more appropriate effects for her spells. Fixed Mastyrial Warmage portrait. Fixed Nekurow and Sorana's run animations. Fixed Sorana's claws vanishing upon attacking.
General: Update Seal of Oracles model for Hikaru (Gothic Lolita), Johan (Cartoon Burglar), Shizuka (Sailor Schoolgirl), Yue Fang (Chicken mascot), Kasumi (Hot Dog mascot). Nekurow's Seal transformation is now the Sammy Cube (more visible than a 2D stick figure). The Generic Seal of Oracles changed to the Generic Bunny Girl (may as well use it for something?).
General: Splash screen portraits updated for Dalles, Bannon, Sazabi, Metallus, Jenna, Gunther. Keela's portrait (and the painting) are being left alone.
General: Nerubian Tech Tree altered. Replaced Mastyrial Guardian with Jormungar Guardian with the same abilities, only a more distinguishable profile (the scorpid is too low to the ground for an aura as huge as Disease Cloud). Swapped unit icons for Nerubian Stinger and Mastyrial Defiler; they had each others to begin with. Nerubian Necromancers start with Raise Dead deactivated. Bloodriders are now called Chaos Riders (doubly so since they're the only Chaos Legion that doesn't have the 'chaos' prefix now). Nerubian Necromancers and Mastyrial Warmages should consistently cost 2 Food.
General: Zande Tech Tree altered. Seraphs of Purity, whether the Demon Hunters or the Angels, and the Succubus, are all now collectively called Ascendants to make clear they are all from the same class line and function along a similar 'evolutionary' path as the other Zande do-- in this case the presence of wings, 'bestowed' by the goddess. This is similar in the cases of the other units (eg the Archers and Rangers, the Assassins and Wardens). Sorana's character class is now also called Ascendant in turn (although she is otherwise no different from before... maybe more depraved). See below for further explanation.
General: Changed all Music triggers to remove 'Stop Music' and 'Set Music to 100%' because the new War3 sound system doesn't play nice with them. Renamed all the Music files to remove spaces (supposedly this is an old Mac problem which I'm not sure is relevant anymore).
General: All references to the Shodo-Pan removed. Nobody remembers the Pandaren April Fools joke these days.
Book 1, 2: Removed all references to the original RoC Hero versions (if you can still access them from a previously played save they are still functional-- you just can't ever get them again). Nekurow's Dark Summoner skin should now match between Books 1 and 2 (the Lich King skin). Nekurow's default class no longer moves at horse speed (since he no longer rides a horse). Nekurow's Dark Lord skin is once again based on Dark Fact (at least it looks a lot more like him this time around). Hokuto's Bunny Girl skin replaced with one inspired by Ys Feena. Kanna's Battle Medic outfit is now a white mage dress. Miranda's Idol Singer and Bunny Girl classes use Critical Strike instead of Flame Saber and Cleaving Strike to fix animation issues. Ascendants are replaced with either Priestess of the Waves or Priestess of the Winds in most instances.
Book 1, General: Fixed wrong icon on Mastyrial Warmage. Fixed Ziggurat/Spirit Tower/Nerubian Tower graphics back to default Undead instead of Nerubian flavor. Playable Arcadian Army can no longer build the Boneyard and instead builds the Tomb of Relics (consider they couldn't build it in the first place). Slaughterhouse and Soul Spire units are consolidated onto one building to save space (any pre-placed Slaughterhouses and Boneyards are still used by the computer as usual). Soul Reapers should consistently require the Sacrificial Pit and the Black Citadel while the Soul Spire has the same requirements as the Slaughterhouse.
Book 1, Chapter 1: Removed initial startup cooldown on Potion of Healing and Potion of Mana. Removed Ivory Tower from the Arcane Vault.
Book 1, Chapter 4: Arcadian Royal Guard Towers will no longer shoot the Stone Form Gargoyles. All player-owned Royal Guard Towers are removed on Hard mode (the computer still owns some in their own base). Yes, this trivializes the achievement. It also means the enemy AI doesn't perpetually get stuck outside of your town (unless of course you make a new town out there...).
Book 1, Chapter 5: Kanna no longer yells when pushing illusions/summons/Shades/flying units into the Resistance base. Power Generator units will now prioritize destroying the Arcadian main base instead of seeking out any random living unit (even the ones they couldn't possibly kill). Destroyer Form is automatically researched regardless of acquiring the Forge, although you still can't use Destroyer Form without the Forge unlocked.
Book 1, Chapter 6: Enemy Heroes will no longer attempt to revive at dead Altars of Darkness.
Book 2, General: Nerubians in Book 2 can no longer summon the Boneyard while Defilers can be trained at the Soul Spire (Lord Kosseimaru can still raise Frost Wyrms with his own skill and you can still use any pre-placed Boneyards if available); the Forge takes its place on the command card instead of the Tomb of Relics. Removed the redundant copy of the Graveyard from the Nerubian tech tree; it no longer serves its original purpose. Trolls no longer have access to the Pulverize research (they couldn't use it anyway) and their shop building renamed from the Forge to the Goods Exchange (there is already another Forge building). All Forest Trolls are called just Trolls now ('Forest' descriptor is unneeded and makes their names too long).
Book 2, Chapter 2: Moved Kosseimaru's message to the other side of the Waygate if you approach that building location. Added an extra Gold Mine for veteran players to make use of (you still need to make the Necropolis in one of the designated spots).
Book 2, Chapter 4: The Trading Post no longer requires any unit in order to trade for gold; it is now closer to the base and owned by the player (while it cannot be destroyed, it also doesn't count for the purposes of saving your base). Pillage Buildings near the Halls of the Dead moved further away. Mongrethod starts out as a Neutral unit until he becomes available as a Quest objective (and therefore won't attempt to defend the Radik base until then). The Demon Gate quest will reveal the location of the Demon Gate if you don't find it before the first demons appear. Succubus (Easy mode) and Vile Temptress (Normal mode) replaced by Zande Aspirants (Hard mode they remain Doom Guards).
Book 2, Chapter 6: Vengeances no longer have Shadow Meld (I don't think they were using it in the first place). Removed obsolete dialogue between Kanna and Hikaru.
Book 2, Chapter 7: The Forge starts with Siege Engines available instead of having no units at the start (consequently it no longer starts with the Pulverize research for a unit you can't use yet). Waygates will no longer be disabled after rescuing all of the Heroes. Remove the Pig Farms in addition to the other Viperfang buildings if you didn't ally with Sazabi earlier. Reiko's 'health' starts out higher from the onset instead of increasing as she fuses summons (depending on difficulty-- on Easy she gets no bonus HP; on Normal 3000 HP; on Hard she gets the full 6000 HP). Reiko will also enter her 'spaz' mode at 4000 HP instead of 3000 HP. Fixed Velcana using the wrong model.
Book 2, Epilogue: Number of Chaos Soldiers at the start should be consistent between watching the cutscene and skipping it (eight Soldiers instead of ten). Chaos Sentinels should appear where they should be. Music should be consistent between skipping the final cutscene and watching it.
Book 3, General: Summoner duels can now be done directly by using abilities from Shizuka instead of using the ESC menu. Cutscenes during the duels can now be skipped. Losing cutscenes expanded and penalties rearranged (with the most humiliating being if you lost to Miyuki, because you kind of deserve it).
Book 3, Intro: Costume Parade cinematics are now skippable. Changed the replay versions (requires buying Shizuka's final Journal upgrade or finishing Book 6) of the costumes around so the Lolita outfit replaces the Mint copslay instead of the Nemesis cosplay (which in turn is replaced by a completely new costume skit) which ultimately makes more sense toward Shizuka's sensibilities (the Nemesis outfit is received negatively so the replacement skit is also negative which is the opposite of how she feels about the Lolita outfit)-- Shizu consistently favors the second choice. As a result the only ending choice costume skits that don't change are the ones with her playable class outfits and the Jester outfit (because that one affects a couple of events).
Book 3, Chapter 5: Changed Flame Hounds into Flame Scorpions that cast Firebolt instead of Mana Burn.
Book 3, Epilogue: Pirate Captain's name changed to something a little less phallic (nobody remembers The Goonies either).
Book 3, Secret Level: Changed priority flags around so it's easier to have access to the Feat of Strength (it also required getting Shizuka's Lolita outfit which makes no sense since it has nothing to do with the achievement).
Book 4, General: Fixed Seal of Oracles using the wrong models against Kasumi and Kurumi, especially the Chapter 6 cutscene.
Book 4, Chapter 2: Fixed Cinder using the old model in the cutscene.
Book 4, Chapter 3: Removed full-screen stills from the ending.
Book 4, Chapter 4 Intermission: Abolisher's lengthy multiple choice speech is now skippable. Changed the random side story about the lobster to talk about Kasumi and Kurumi's Sealed forms since Shizuka can't be Sealed until the story calls for it.
Book 4, Chapter 8, Part 2: The Cauldron arena has a permanent visibiliity modifier applied to it. The amount of times you can be defeated by Sorana decreased: Easy = 3 times, Normal = 2 times, and Hard remains 1 time. Using this up triggers the defeat cutscene; that means if Sorana defeats you just once on Hard difficulty you go straight to the defeat cutscene without a revival option. Consequently you can only get one of the special 'defeat' titles from Easy difficulty (and Sorana's dirty mouth is less likely to grace your screen for the same reason). Losing cutscene expanded.
Book 5, General: Random Arachnathid beetle-type units (Venomdarts, Firestarters, Invaders) replaced with Scorpids.
Book 5, Chapter 3: Changed ownership of all Gold Mines back to Neutral Passive.
Book 5, Secret Level 1: Changed unit consistency of the Pirate and the Ninja armies. The Pirates have more nautical themed names while the Ninja are a little more in line with their portrayal in previous Books (which is to say they're even more of a fanservice band).
Book 5, Chapter 5: Fixed 'statue' units changing ownership from Passive Guardians back to Hostile Guardians. Boss Healing Wards replaced with Healing Totems (cast Heal instead of the healing aura) and once again can drop Runes of Restoration upon being destroyed. Pillars are now hidden during the boss fight. Cutscene stills removed. Seal of Oracles has an additional 20 seconds between casts and lasts shorter. Keela's Cleaving Attack damage reduced (it retains the usual damage in the Secret Level) and no longer can cast Time Stop.
Book 5, Chapter 6: Removed the pickup item for unlocking the Secret Level. You always unlocked it regardless if you picked it up or not so there is no point to having the item. Added an extra dialogue option for Sypha concerning Mizuki (Ziel's dialogue about Mizuki suggested you talked to Sypha, but Sypha never had this option).
Book 6, North District: Removed the two northern bases for every version of the map save Shizuka's. The South Mur'gul base is removed for Hikaru's version (apparently Worker units can't swim while carrying resources for whatever reason and that was the only base on the map that had a body of water dividing it).
X1: Fixed Kurumi's portrait using the wrong model.
X2: Gave the Zerg Roach and Ravager new death animations, because the old one sucked. Added special high resolution models for Miranda and Shizuka in 'Another Day' which have rigged fingers (you'd understand when you see it).
Re: Bannon. It was always my intention to give him the Heroes of the Storm Dragon Knight model, but the newer one is inappropriate for that purpose (not to mention it's REALLY heavy on the polys). It wasn't until later I found out I already still had the original version. It helps a ton that the silhouette is roughly the same as the War3 Doom Guard; he's just using a giant axe instead of a Fel Sword.
Re: Zande. Ranger, Mage, Priestess of the Moon, Warden, Sorceress, Archer, Hippygryph, Hippogryph Rider, Huntress, Assassin, Witch (the latter two being completely different now instead of copies of each other, although the Witch variant is used more often), Sentry, Spirit of Vengeance (replaces the crappy Banshee model so you'll see a lot of them in the Tower of the Gods and not just hanging around with high level Wardens), Succubus (also completely different from the Witch model), Shrine Maiden. All of these except the Hippogryph, Witch and the Shrine Maiden are based off Starcraft 2 Warcraft 3 HD models (with some clever editting for some of them).
Re: Ascendants. It's understated that Shizuka is responsible for the creation of the Zande (although this happened before the campaign story) and their ideology is borne out of her subconscious, with Sorana being a sort of personification of it (not exactly, though, since the witches' society had time to develop since then). Whenever accepting Deathclaw's power Shizuka refuses to use his wings, which Sorana readily accepts (but can't use them in any meaningful way since she doesn't have Deathclaw). The 'Zande goddess' is pure fluff and doesn't exist (a conceit of Shizuka's thoughts about being a priestess of a known phony god) so the wings are granted by Arcadia. The Ascendants (and Sorana) formerly being labelled as 'succubus' should give the general impression that they're letting thier 'basic instincts' (such as it is) drive them.
TO DO: Possibly Jin units (including the three Paladin Bosses), Draconian Oracle (it looks fine? that certainly aged better than most models).
Wanderers of Sorceria 3rd Edition updated with the following changes:
Book 5, Chapter 3: Changed ownership of all Gold Mines back to Neutral Passive. Changed ownership of the Gravity Towers to the player.
Book 5, Chapter 5: Fixed 'statue' units changing ownership from Passive Guardians back to Hostile Guardians.
News for 12/17/18
Wanderers of Sorceria 4th Edition updated with the following changes:
General: Model updates for Cinder (God of Fire), Zule (he has HAIR! no more male pattern baldness), Gunther, Kasumi, Abolisher, Yue Fang, Miyuki, Sypha (human form), Kazgaroth, Ebon, Bannon, Spiderling, Nerubian Stinger, Mastyrial Warmage, Mastyrial Guardian, Queen Corona, Spinorak, Velcana, Chitinstrike, and other misc Nerubian Heroes ('Warriors', 'Rogues', and 'Casters'). Fixed Scaldar's model. Fixed Nargul's model.
General: Fixed Nekurow's movement speed animations. Added support for various Heroes to accomodate Walk Fast animations. Abolisher's Necromorphosis has a slightly reduced cooldown and costs no mana and Raise Dead now costs only 25 mana.
General: Added Gainaxing effect to the following front-heavy girls: Kasumi, Zava, Shyron, Sorana, Kotetsu, older Kurumi.
Book 1, General: Book 1's Campaign Menu screen features Hikaru instead of a generic footman. Upres the texture for Hikaru's default sword so it doesn't look like a pixelated piece of crap (as much).
Book 1, Book 2: Spinorak's Hero abilities are more story-appropriate than just straight Dreadlord abilities. Thunder Lizard creeps replaced by Jormungar.
Book 1, Chapter 2, Epilogue: The Crypt Fiend NPCs in Coron Nerub are now living Nerubians matching their Book 2 appearance. Crypt Fiends are explicitly a product of the Army of the Dead-raised undead.
Book 1, Chapter 2: The side quest "The Plague" is rewritten assuming that the malady is in fact a curse and not a disease.
Book 1, Chapter 4: Mastyrial Warmages automatically start with all spells available.
Book 1, Chapter 5: The Forge is unlocked along with the associated units when completing Ayame's side quest.
Book 2, Chapter 2: Nerubian Webspinners are correctly available to train.
Book 2, Chapter 4: Pre-placed Spitting Spiders replaced with Webspinners which supplanted them on the tech tree.
Book 2, Chapter 7: Mizuki now has abilities to directly summon beasts instead of running to COPs. Replaced the Salamander Summon with a Stinger Scorpion and Blade Salamander with Blade Stinger.
Book 2, Chapter 8: Fixed Czarzeau's model in the cutscene to match his previous appearances.
Book 3, General: Book 3's Campaign Menu screen features Zule instead of a random red orc. Kagero and Kotetsu now have their own maid models (instead of the generic one) as their 'civilian' clothes. Kasumi and Kurumi also have similar 'civilian' clothes. Count Zule employs ninja maids.
Book 3, Intermission 1: Jin Archers are now using the correct model. Depite the fact that Zule's Chaos Legion doesn't use Blood Riders anymore, one is still used here because it's not been revealed he's behind the attack yet; see below.
Book 4, General: Changed the Blood Rider's model to the 'alternate' Death Knight model that's been laying around forever because it looks better.
Book 4, 6: Fixed Shizuka costumes (Gothic Lolita, Alice cosplay). Fixed Kurumi (Zande)'s face. Vektra Prawns are now Vektra Harvesters (and therefore should no longer be confused with Summoned Prawns).
Book 4, Chapter 7: Fixed Zava's name.
Book 5, General: Book 5's Campaign Menu screen features Yue Fang instead of a slutmog Shizuka.
Book 5, Chapter 1: The Nightblade's name is now fixed to Chitinstrike to match with the Achievement criteria.
Book 5, Chapter 2: The Nerubian Army no longer owns the Airship Drydocks or Airships, and therefore will no longer attempt to defend their base with Airships. The Airships will still defend the Drydocks as usual.
Book 5, Chapter 3: Fixed Yue Fang's mounted model's crappy animations. Added a new path between the Chaos Legion base and the main Arcadian base.
Book 6, General: Book 6's Campaign Menu screen features a 'better' model of Shizuka. Free Mode Shyron given the correct version of Starfall (the one Shizuka uses in her 1P and 2P version from Books 1 and 2); she's now supposed to be mostly reminiscent of Shizuka's earlier ability set.
Book 6, X2: Reduced the size of the Idol and Faerie skirt attachments so they aren't comically oversized. Slightly improved the Holiday outfit leg textures. Improved Holiday outfit skirt for Shizuka and Kurumi.
Book 6: Changed Scaldar's Burrow Charge ability to be based on Dark Portal instead of Breath of Fire. Arctic Blast is now based on Breath of Fire instead (functionally this doesn't alter the ability).
X1, X2: Changed Vance's Berserker Slash to be based on Dark Portal instead of Carrion Swarm.
X1, Chapter 4: Added and moved some doodads to reduce the possibility of getting stuck behind obstacles you shouldn't be able to walk over.
Generally the Chaos Legion Heroes are arranged as follows: Zule's army uses Draconian Lord (Varaskil), Draconian Oracle (Kengal), and Kunoichi (casters and strikers). Generics use Blood Rider, Chaos Judge, and Chaos Giant (which only appears once because reasons).
TO DO: Sazabi, Jenna. Sazabi is Zandalari and Jenna is semi important and needs an update badly.
Maybe: Jarek, Draconian Oracle, Shadra, Zande units. Shadra is also Zandalari, but she's very unimportant.
News for 11/24/18
Wanderers of Sorceria 4th Edition updated with the following changes:
Books 1 through 6: Fixed Miranda and Kurumi's Pop Idol models which were missing animations. That's what you get for not being careful enough with version control.
Book 1, Chapter 2: Restored the missing Nerubians in Corona. Restored the missing town villagers and Miranda's dance. Moved a couple of the villagers around so you can actually talk to them, instead of having them being hidden by the town buildings.
Book 1, Epilogue: Random items can no longer drop during the Summoner Duel.
Book 2, Chapter 2: Restored Blight Carrier and other missing NPCs on the map. Removed the Mur'guls in the northeastern part of the map. Static Zande, Demons, and Satyr now belong to the faction Arcadia's Chosen instead of being Neutral Hostile (they still drop gold).
Book 2, Chapter 6: Renamed the faction Zande Rangers into Arcadia's Chosen. Zava is instead part of the Tower Guardians faction (functionally this doesn't change anything).
Book 3, Secret Level: Fixed missing Kurumi in cutscenes.
Book 5, Secret Level: Fixed missing critters.
Book 5, Chapter 6: Removed a problematic rogue Footman that somehow got on the map.
Book 6, Nexus District: Fixed the missing Goblin Merchant.
Book 6, West District: Moved quest ping for Kurumi's version to the underground altar.
Book 6, South District: Fixed missing Harpoon post and Magma Serpents.
Book 6, Sorceria Core: Fixed more references to Zava's name. Added more Free Mode intros to the final boss with Dalles, Metallus, Abolisher, and the five possible remaining Sorceria governors (generic to all of them) in addition to Gina's version. The final boss hates filthy aliens and monsters. Removed a rogue model.
Book 6, Secret Level: Removed all of the Rat critters from the map. Critters are also not supposed to be on this map.
Amusingly, I found an item I hid in the Chapter 2 town I completely forgot was there. It's only a Greater Healing Potion, though.
News for 11/23/18
Wanderers of Sorceria 4th Edition updated with the following changes:
Books 1 through 6: Fixed Scaldar models (Spider Lord and Dragon Armor) scaling and attachment issues.
Book 2, Chapter 7: Fixed missing Queen Arcadia in cutscene.
Book 2, Chapter 8: Fixed missing Shizuka, et al. in the last part of the ending cutscene.
Book 6: Fixed more references to Zava's name.
KNOWN ISSUES: The timing of the cutscenes in Books 1 and 2 are off; that will take much more time to fix either on my end or on Blizzard's end in fixing the sound engine.
News for 11/22/18
Wanderers of Sorceria 4th Edition updated with the following changes:
Book 1: Fixed Zava's name.
Book 5: Fixed missing Harpoon Posts in the Secret Mission.
News for 11/16/18
Wanderers of Sorceria 4th Edition updated with the following changes:
General: Models for Ayame, Chika, Kanna, Kagero, Kotetsu, Kurumi, Miranda (Pop Idol only), Six, Scaldar, Zava (see next note), Shizuka (Zande Witch only), Shyron, and Tendaro updated.
General: 'Nara the Shadowpath' is now called 'Zava the Merciless' as it should be. Most instances of the name should have been changed appropriately, but let me know if you find any references to her old name.
General: Splash screens for Shyron and Scaldar updated.
Book 1,2: Fixed Blade Kraken graphic in the intro cutscenes.
Book 1: Chapter 2 Crypt Fiends should no longer cost Food when burrowed.
Book 2: Fixed the random Stoneskin Gargoyles so they're all statues once again. Gargoyles are still not useable in this campaign.
Book 2: Fixed a broken reference to Zava's name if you watched the intro cutscene the whole way through without skipping.
Book 2: All Pit Lord Heroes, including Brutillus, no longer have Reincarnation and therefore won't run away after reviving.
Book 3: Gemstone Obelisks are now Invulnerable (not that you could kill them before, but one of them is marked as a 'hostile' unit).
Book 6: Free Mode Shyron abilities changed to something less random.
Book 6: Removed the random Sludge Monstrosity creep from the secret mission. There should be no Creeps on this map.
X1: Fixed Kurumi's model so she's armed again. I don't know how I messed that one up.
X2: Fixed civilian models' walk animations.
News for 10/6/18
Wanderers of Sorceria Book 5 and 6 updated with the following changes:
Book 5, General: Nerubian Inner Fire is categorized as an Undead spell. I don't see how this honestly matters, but it is there.
Book 6, General: Morkoth Soulbenders can no longer revive Steamhammers or other Soulbenders
Book 6, General: Most bosses are now also able to attack Air units whenever possible
Book 6, West District: Morkoth bases are now completely idle for Hikaru and Kurumi runs
Book 6, East District: Morkoth base is now completely idle for Hikaru and Kurumi runs
Book 6, North District: Auxillary Morkoth and Murloc bases are now completely idle for Hikaru runs; all bases are idle for Kurumi runs
News for 7/15/18
A bugfix version for Wanderers of Sorceria Book 5 4th Edition is now available. This fixes a crash bug which prevents the level from loading.
News for 5/18/18
A bugfix version for Wanderers of Sorceria 3rd Edition is now available. All maps were updated to be compatible with patch 1.29 for TFT and also feature the majority of the bugfixes done with the 4th edition, with no graphical changes.
News for 5/16/18
Wanderers of Sorceria Book 2, 3, 4, 5 and X2 updated with the following changes:
Book 2, Chapter 5 'Foreign Ruin': 'Fixed'running error which prevented certain maps from opening in older versions of Warcraft 3.
Book 3, Chapter 1 'Siege of Redmont': 'Fixed'running error which prevented certain maps from opening in older versions of Warcraft 3.
Book 4, Extra Stage 'Shade of Phantasma': 'Fixed'running error which prevented certain maps from opening in older versions of Warcraft 3.
Book 5, Epilogue: 'Fixed'running error which prevented certain maps from opening in older versions of Warcraft 3.
X2, Various Chapters: 'Fixed'running error which prevented certain maps from opening in older versions of Warcraft 3.
News for 5/15/18
Wanderers of Sorceria Book 3 updated with the following changes:
Chapter 1: Destroying the compound will remove the Humans' ability to recover by rebuilding Farms. They deserve to starve after this quest is completed.
Chapter 1: Music changed to 'The Dawn of Ys' from Memories of Celceta.
Chapter 1: Misc. minor leak fixes.
News for 5/13/18
Wanderers of Sorceria Book 5 updated with the following changes:
Altered unit availability for Cannon Towers for Chaos Legion
Altered unit availability of other races in general so you can't use them if you somehow gain control of them
News for 4/11/18
Warcraft III: The Frozen Throne has updated to Patch 1.29. However, with these changes came a number of other changes that altered how older custom maps work and Wanderers of Sorceria is no exception. I am in the process of updating all the maps to accommodate these changes. All Books are updated with the following changes:
Ayame and Kasumi have new models. Ayame is now sporting a tinker look instead of a school uniform and Kasumi now has her classic look when appropriate (the one she has up to Book 4, Book 5 still has the emo haircut)
Kosseimaru's Raise Dead skill has a new hotkey.
Kurumi (Summoner)'s nuke spell Soul Blight is now based on Forked Lightning instead of Finger of Death.
Chaos Bladers now use Soul Blight instead of Death Coil. Chaos Bladers in Book 3, Chapter 3 cannot use Soul Blight OR Death Coil, so Bannon can't get nuked anymore.
Book 3, Chapter 5, 7, 8: Cannon Towers can no longer be built by the Jin Army.
Book 5, Chapter 3, 8: Cannon Towers can no longer be built by the Jin Army.
Book 5, Dragon Slayer Arena: Chaos Soldiers and Chaos Bladers have normal stats. Thakras, Kabala, and Xaax no longer speak their obnoxious sound bites.
4/14: Book 1 Hero Selection improved. You can now see what abilities each Hero has. Select the Intro in order to access it. All selectable campaign Hero Classes are done at once for anyone who beat Book 1 at least once.
4/14: Added back the class for Shizuka for achieving the Feat of Strength 'Solidarity' (and hence all the 'Solidarity' story sequence makes sense again). Added a new Hero Class for Kurumi.
4/14: Hero Class Revival Hotkeys made universal per character
4/14: Book 3: Losing a Summoner Duel in the tournament has its penalty changed to only affect the Duel Hero alone. Each duel lost gives a different penalty costume. Consequently, you can now Forfeit a duel if you want to humiliate Shizuka (requires beating Book 2).
4/14: Book 3: Fixed potential crash from one of Shizuka's extra models
4/14: Book 4 Hero Selection improved. You can now see what abilities each Hero has. Select the Intro in order to access it.
4/14: Book 5 Lizardmen received model updates (Gluma Lizardmen). Vindicators now have a training Hotkey as expected. Stats of all Lizardmen units changed (more like nerfed).
4/14: Book 5: Hikaru's Secret Class now deals Chaos damage along with the other Classes as intended.
All animated textures (Water elementals, waterfalls, Cinder!!) no longer function. This is a Warcraft 3 issue and I can't fix this, sorry.
The display for ability cooldowns are not functioning correctly.
Blizzard specifically disabled Special Effects triggers in this patch, ref. Patch Notes.
News for 10/28/17
An updated version of Wanderers of Sorceria X2 has been released. Among the changes:
Three new playables stages- a follow-up to Chapter 2, the fight pitting Shizuka and Ziel against Pixy Amy's monster, and another short adventure with Vance.
General: Zerglings and Hydralisk now have Starcraft 2 appearances just like the rest of the Zerg units.
General: Fixed general projectile scaling issues, particularly among Zerg units.
General: Extra costumes from completing sections of the story reduced. A few are now given out in one of the new stages.
General: Interlude visits can now always be skipped without visiting anyone.
General: Criteria for Omake skits lowered to collecting Journal pages and buying the final Journal upgrade in the shop.
Chapter 1: Zerg structures no longer have Spiked Barriers. Banelings no longer kill their own allies or each other.
Chapter 2: Enemy difficulty reduced in both Normal and Easy mode. Hard mode is now what Normal mode used to be.
Interlude 1: Removed Omake 1. Consequently Omake 2 is now Omake 1. Omake 2 from the Epilogue is now Omake 2.
Interlude 2: Changed the Wicked Bear so it now eats its victim instead of having it described for you. Captured victims have their hands tied behind their back instead of in front. Omake 1 looks a lot more like you would think. Reduced the more explicit horror in some of the skits (they're still horrific, though).
Epilogue: Omake 2 moved to Interlude 1; see above. Omake 3 is now Omake 2.
News for 08/16/17
Bugfix version for the 4th Edition of Wanderers of Sorceria-- Books 3, 4, 5.
General: Fixed texture error for one of Shizuka's classes.
Book 5, Secret Level: Fixed Journal vendor.
News for 08/15/17
Bugfix version for the 4th Edition of Wanderers of Sorceria-- Book 5.
Book 5, Chapter 8 Part 2: Six will automatically learn all skills and acquire Lv.10 properly if he hadn't been used up until then.
Book 5, Chapter 8 Part 5: Refilled the moats with water in the Kraken level.
News for 08/12/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. All campaigns are affected.
General: Fixed all abilities based on Flame Strike so they once again destroy Trees and Debris. This includes Firewall, Eclipse Blast, Mirror Slice, Nuclear Strike, and Acid Bomb (Flamestrike version).
General: Models for Sorana and Kurumi-Succubus now possess gag boobs.
General: Updated Doom Guard and Succubus. Succubi are now a regular Satyr unit in Books 1 and 2 in addition to being in Book 4, replacing Satyr Soulburners (stats and abilities remain the same). Doom Guards are scaled slightly smaller along with their model update.
General: Xevious the Bright has a new model (instead of a Kodo Rider and an Orc Grunt). His ability loadout in Book 6 Free Mode is now identical to Vance's moveset in X1 (as an opponent Xevious's abilities remain the same).
Book 4, General: Female Necromancers now have the same model as the ones in Book 5. Male Necromancers are back to their default Warcraft 3 form and are eligible for Raise Dead again. Acolytes are now eligible for Raise Dead again.
Book 5, General: Use alternate animation for Female Necromancers. Acolytes are now eligible for Raise Dead again.
Book 5, Chapter 5: Hokuto now removes the trees blocking the road to Tarantunes' lair regardless of what choice you pick.
Book 6, General: Added extra character options for the main Heroes. They are the old costume-switching models so nothing too exciting... although they now showcase previously unused models that were made before the old costume system was removed.
News for 08/10/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 5 and 6 are affected.
Book 5, Chapter 5: Fixed mirror puzzle not working after previous fix.
Book 6, General: Fixed Clench's abilities in Free Mode (for the one person out there who actually used him). Doom Guards now have a new model.
News for 08/9/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 4 and 5 are affected.
Book 4, Chapter 7: Optional allied forces will now ally with the Murlocs, if applicable
Book 5, General: Fixed scaling for Hikaru-Chaos Lord. Fixed display error for Achievements.
Book 5, Chapter 3: Immovable as a Mountain description clarified
Book 5, Chapter 4: Fixed terrain pathing on water.
Book 5, Chapter 5: All Image triggers removed. Keela's Origin attachment point moved to a more appropriate place (such as at his origin and not over his head)
Book 5, Chapter 6: Other Heroes in the camp can no longer move, but you can still trade items as desired (beside Sypha and Cinder, you still can't manipulate their inventories).
News for 08/1/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 1, 2, and 4 are affected.
Books 1 and 2: Replaced Johan-Tinker's Engineering Upgrade ability with Fortified Armor to fix an ability bug with Cluster Rockets and Pocket Factory
Book 4, Chapter 5: Fixed issue with destroying the Juggernauts before the optional quest 'Blockade' is revealed. You can now destroy all five ahead of time and complete the quest as soon as you discover it if you wish.
Book 4, Chapter 5: Lobtercraft! achievement criteria clarified.
News for 07/29/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 2, 4 and 5 are affected.
Fixed issue in Book 2 where the Broodlings are available if you don't skip cinematics
Removed Stoneskin Gargoyles in Book 2 which crash the game.
Fixed more unit scaling issues.
Fixed terrain bug in Book 4, Chapter 8 where water pathing was disabled.
News for 07/28/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 2 is affected.
Fixed an achievement bug in 'Foreign Ruin' where Blade Barriers didn't count.
News for 07/19/17
Bugfix version for the 4th Edition of Wanderers of Sorceria. Only Books 1 through 6 are affected.
Fixed error on some models where Hikaru's neck isn't attached to the body (neck assigned to the wrong bone).
Johan's model is more exaggerated. He may occasionally be caught dancing.
Books 1 and 2: Scaldar's Spider God class now uses his old Book 6 Demigod model.
Book 2: Added terrain skyboxes to 'Foreign Ruin' and 'Showdown' and subsequently removed the water.
Book 3: Fixed the cinematic proportions of Kanna, Shion and Shizuka in certain cutscenes (especially Chapter 6).
Book 5: Added terrain skyboxes to 'The Black Dream' and subsequently removed the water.
Book 6: Fixed terrain tiling in all of the Sorceria Core maps.
News for 07/13/17
In celebration of renewed interest in Warcraft III, Wanderers of Sorceria receives graphical updates and bugfixes.
All campaigns from Book 1 through Book 6, and X1 and X2, are updated. Included in the changes are:
Hokuto, Kanna, Shion, and Ziel have new voice responses.
General model updates all across the board for many of the key player characters (and some NPCs).
General improvement to Achievement acquisition, particularly to prevent variable taint from other sources.
Zerglings are now dirt cheap to train. Feel free to suicide them.
Most instances of the name 'Redeye' are replaced with 'Magical Lumina', Miranda's magical girl identity. She's still known for her red eyes, though, and will still occasionally be referred to as such.
"Retaliation": Kosseimaru no longer heals himself, and therefore no longer repeats his previous phases. Everything else, including his Heroic mode, remain the same.
Gold-harvesting Broodlings are provided for veteran players in addition to the previous bonuses.
Blade Barriers are now dirt cheap to train and consume no Supply. They still turn into Skeletons upon death.
"Foreign Ruin": Defeating Kazgaroth now prevents him from destroying all of your towers during the final attack. Neutral units no longer take part in the final attack. The buildable area in your base is expanded. Music changed to "Final Battle" from Ys I.
"Showdown": Keys no longer take up inventory space. Music changed to "Dreaming" from Ys I. Pandaren guardians now leave corpses. Nara no longer drops a dress when defeated (defeating Nara was always enough to unlock Kanna's costume; the item itself was never important). On the other hand the name of the achievement no longer makes sense. Defeating Book 2 once removes some of the Force Walls in the Force Wall maze unless you play Hard mode. The Force Wall in the maze which never opens can now open. The fake Shizuka no longer carries any items by default and will drop all of her items upon being exposed.
"Jammin' in the Woods": Caravan Wagons are much more fragile and slow enough so Bannon can catch them without Swiftness Aura.
Sorana's ability to create Goons is now a passive ability for anything she personally kills rather than anything killed with Disruption Web.
The Necromancers Nekurow fights are human females rather than male ghosts which can be converted to Goons (or Raised as Skeletons as the case may be).
"Orpheus Returns": Music changed to "Tower of the Shadow of Death" from Ys I.
"Orpheus' Hunt": Music changed to "Tension" from Ys I.
"Orpheus' Journey": Boss Music changed to "Chase of Shadows" from Ys I.
Computer Ally Jenna no longer interferes with the acquisition of Achievements. Previously she would always force the award of a Feat of Strength from Book 1.
Gunther's Army for the first two missions uses Nighthawk Assassins as its basic ranged unit. Although let's be fair, they're kind of overpowered for 'basic' units.
"Legacy of the Wizard": Keela's Portrait is now an actual model instead of using the buggy Image graphic triggers. You can still walk all over it as much as you like, though.
Demigod Scaldar now has Burrow Charge instead of Impale. Vampiric Aura is no longer a Heroic ability, but a free passive ability.
The default class for Shizuka no longer plays like a WoW Rogue, but instead has the abilities of her post-campaign self. The original class is still optionally available.
The costume system in Book 6 is completely revamped to the system used in X2. Consequently the costume placement has also shuffled, and more than three costumes may be found per District. All costume items passively grant 200 Life and 100 Mana when carried.
Morkoth Elite Guards are replaced with Morkoth Brutes, which use Pulverize and War Stomp instead of Summon Sea Elemental and Crushing Wave. Morkoth Legionnaires now have their original Energy Shield spells back (from the original version of Book 6).
Sorana has new, inappropriate dialogue if used during Shizuka's scenario. She also summons Dark Minions whenever she kills anything.
Free Mode now has the opportunity to collect Bromide Cards from each of the four Districts, five per District, just for fun. These are the same graphics as you've seen before, so no pressure.
Kurumi's Chaos Snap now only affects her Chaos Sentinel Ultimate and nothing else. Apologies if you used it to chain her Soul Power, but that's not what it was meant for.
Many abilities have additional properties, such as Cone of Heat leaves a flame trail and Volt Wave dispels magic to enemies hit.
Items which previously granted Armor now grant Armor again. Items which previously granted Health or Mana grant Health or Mana again.
West District: Byakko now properly drops the Tomes of Knowledge if you haven't completed the West District the first time... instead of the South District as it was bugged for the longest time.
West District: Seawing Dragons are now properly removed from Hikaru and Kurumi's runs. Shizuka still gets to fight them-- lucky her.
West District: More attention is called to the Plague General's locked door in the West District. There is now also a switch to open the gate as Shizuka... if you're creative.
West District: The switch for Byakko's gate has moved out of the canal and is now behind said gate so not just Shizuka can open it. Nekurow and Kurumi can open it just fine, thank you.
West District: Moved the Tether Post near the northeast corner so its corresponding post is visible from the upper point. Previously if you were unlucky you could trap Shizuka up there (not that there were not ways to get her down from it).
West District: Essence of Wrath has an additional requirement to summon-- the Plague General must die. It also no longer one-shots Summoned units and is otherwise treated like a normal boss.
South District: Added more Tether Posts on the eastern snake path.
South Districr: Tug of War spawns at a slightly lower rate. The consistency of the Burning Legion units is less varied (no more Void Walkers or Pit Warriors, more Fel Stalkers and Felguards). The frequency of Fel Reavers was also altered to prevent the computer from stalling on training them. Burning Legion units do not all have Chaos damage anymore.
South District: The Burning Legion's main Forge Camp is more compact to match the size of the opposing Morkoth base and now contains the same number of unit-training buildings as the Morkoth base. The terrain between the two bases is more even so the units don't have to walk around a random crag in the way. Buildings from both sides have had their armor significantly reduced.
South District: Now has a new bridge connecting the west lane to the central island. This bridge doesn't exist for Kurumi's run to keep her out of the west lane. As a consequence there is now a small path leading to/from the bridge.
South District: The consistency of the optional encounter on the central island during Hikaru's run has changed to some other fanservice than an otherwise out of place Sailor Moon parody.
North District: The Mekani boss's missile barrage deals a quarter as much damage as it did before (100 total instead of 400 total).
North District: The secret boss will summon Illusions at a higher frequency than before, but its pool of picked illusions varies in size by game difficulty, where Hard has the original sized pool and Easy has the smallest pool.
East District: Bosses (other than Kasumi) no longer use Seal of Oracles. Fixed a bug where Kasumi would repeatedly cast Seal of Oracles even when it backfired; she is supposed to stop hitting herself eventually.
East District: Every costume available to Kurumi in this stage are all moved to near her start location so you don't have to go looking for them anymore.
East District: Invader Heroes no longer share a model with their unit counterparts-- you can tell them apart now.
Nexus District: The mechanical enemies in the elevator stage spawn corpses for Heroes that use them. The wave consistency is now more different between Shizuka and Kurumi's runs.
Nexus District: Hikaru and Kurumi join Shizuka in fighting the Lord of Sorceria in Normal mode instead of Easy mode. The Black Moon Priests join in Easy mode instead of Normal mode. Hard mode remains a solo fight.
Nexus District: The Lord of Sorceria's Stage 4/5 body no longer prevents you from clicking on terrain behind him. His Ultimate attack now has a visible 8 second countdown timer.
News for 11/29/16
Wanderers of Sorceria X2: The Turning Wheel
A new short campaign follows up on The Dark Ocean, The Turning Wheel follows the painfully average person Shion who has to deal with supernatural friends and devious family members to make a dishonest living. Features:
3 campaign missions
Slice of life cutscenes featuring characters such as Kanna, Ziel, Miranda, and Ayame, among others
Terrans VS Zerg and Protoss VS Zerg. Everyone hates Zerg!
News for 6/11/16
Wanderers of Sorceria X1: The Dark Ocean ~ The Tale of Hokuto Version 1.1 Update
Several bugfixes and graphical updates were made to The Dark Ocean. The fixes include:
Chaos Wave completely reworked.
Whirlpool no longer damages destructables (and therefore no longer destroys bridges).
Cone of Frost works faster than it used to.
Divine Storm now properly roots the Hero in place.
General Character model updates.
Several of the Invaders look more appropriate.
The time-out for the switch puzzle is fixed.
Several high-value targets don't deal as much damage as they used to.
News for 10/23/14
Wanderers of Sorceria X1: The Dark Ocean ~ The Tale of Hokuto
Taking place following the conclusion of Book 6, The Dark Ocean is a short 4-mission* campaign featuring the esper Hokuto, who woke up in 1575 Feudal Japan at the cusp of a battle that changed the course of the country's history. Allied with Vance of the Shrike Mercenaries, Hokuto is haunted by the dreams of a vast black ocean threatening to swallow her very existence.
* Actual mission count may vary.
News for 09/26/11
Wanderers of Sorceria, 3rd Edition, is now released!
All campaigns from Book 1 through Book 6 are updated. Included in the changes are:
Wanderer's Journal. Collect the scattered pages of the Wanderer's Journal and assemble them for unique bonuses throughout the campaign.
Achievements. Optional objectives throughout the campaign which can be completed for bragging rights.
New Models. Some units even have new animations. Johan actually has spell animations now.
New Splash Art.
Improved Soul Powers. Select abilities can even hurt Magic Immune units now.
Allied bases join forces with you. Managing multiple bases and economies is a thing of the past.
Obelisk gems no longer drop if you already activated an obelisk. You turned it on, it stays on.
Book 1 Changes
Revamped skill sets for most Heroes in Books 1 and 2, and additional unlockable classes
Class selection is unlocked by defeating Prime Minister Kosseimaru instead of being available immediately
Hokuto's class is once again selectable-- however, like Hikaru this is completely cosmetic
The Bridge Repair quest in Chapter 1 is re-enabled as an alternative to the WayGate quest
The Obelisk in the Epilogue is now also accessable in Chapter 2, part 1
New boss in Chapter 2 for high level characters
The Messenger in Chapter 5 put on some pounds and can't run as fast as before
Enemy Heroes in Chapter 5 no longer come with the items you gave them
Chapter 6 B&D section reverted to its original configuration
New boss in Chapter 6 for high level characters
Chapter 7 sub-bosses completely revamped, with a new sub-boss Destru replacing Keeper Kell
Book 2 Changes
Chapter 3 is now split into two parts at their logical dividing point
Hard Difficulty Chapter 4 is now much easier than Approaching Impossible
Food cap raised in Chapter 5
Significant terrain alterations in Chapter 5. The southern rampart is no longer useless.
Revamped the Night Dragon bosses in Chapter 6
Story intermission in Fight Dragon moved to a more logical location
The Epilogue takes place after Fatal Duel instead of Fight Dragon
Book 3 Changes
All Summoned Beasts can be empowered by defeating its soul counterpart somewhere in the campaign
Additional unlockable classes for Books 3, 4, and 5
Murlocs in Chapter 1 are no longer controllable, even if you ally with them
Summoner Duel monsters completely revamped
Two new extra bosses for high level characters
Rebuild of the Chapter 6 Jin general order system
Bugfix: Chapter 6 Jin generals will now defend Changsha when ordered
Chapter 8 Chaos Legion troops spawn with less frequency
Hero adjustment in the AOS stage. No more getting owned by Moon Patrol... sort of.
The Obelisk quest in Book 4 Chapter 1 is now in Book 3, Chapter 8
Book 4 Changes
Hero selection is done in the Introduction rather than a middle cinematic
The conclusion of the Nekurow and Shizuka flashback is available for those who completed the entire campaign
The boss fight in Chapter 3 revamped; Guillotine is removed and Soul Eraser will no longer insta-gib
Vektra spellcasters in Chapter 5 and 7 can once again summon Prawns
The boss fights in Chapter 8 are revamped
Book 5 Changes
Arcadian Mana Converters no longer drain mana or act as Healing Totems.
Taskmaster Rijik can now be rescued no matter which choice you make in Chapter 1
Bugfix: "Valley of Quicksand" plays in Chapter 2 instead of Chapter 4 as was intended
Bugfix: The upper bridge in Chapter 4 is now passable
Chapter 7 Goblins are now part of the Neo Arcadia faction and are either hostile or neutral depending if you bribed them in Chapter 4
Units in Dragon Wing will always hit instead of use Artillary attacks
Bugfix: Dragon Wing will no longer crash with a memory overflow error
Sub-bosses from Chapter 8, part 5: The Black Dream are slightly stronger than before
Book 6 Changes
Items gathered throughout Books 1 through 5 are properly made available
Revised Hero class selections
New sub-bosses in the Sorceria Core elevator
New minimap pings which direct you to objective points
Spawn constraints in the South District tug-of-war portion
News for 05/26/11
Updated artwork on the character pages and updated the Music List.
News for 09/03/10
Updated all character pages with design notes. Go ahead and read them if you're interested.
News for 03/03/10
Wanderers of Sorceria Book 6: Lord of Sorceria, is now available for version 1.24 of Warcraft III: The Frozen Throne.
Books 1 through 5 have also been updated with various minor bugfixes and improvements, including:
Book 1: Chapter 3's boss battle ends upon luring the boss into the frost trap.
Book 2: Chapter 1's flight mission significantly revamped into a Space Invaders-type shooter. All functions are controlled by the arrow keys.
Book 3: Summoning duels have changed slightly. All units save Spell Immune units are susceptible to dispel mechanics. Guo Jia also has an expanded pool of summoned beasts he can summon. Kurumi is also significantly more difficult to defeat as she uses more Spell Immune units to defend against dispel mechanics.
Book 4: Shion can now destroy trees with an AOE spell instead of only normal attacks. Walls in the Black Moon Temple have been fixed.
Book 5: Fixed a memory overflow error involved in the Fire in the Sky mission. No more reinforcements are available for either side on this level for this reason, but the existing allied units have been made more durable to compensate.
All books have additional 2D cutscenes added in various story events.
Thank you for your patience; have fun!!
News for 02/20/10
The website has been updated with much-needed art updates and cleanup.
News for 09/04/09
Updates for Warcraft 1.24 are now available for Books 1 through 4. Go grab it at the Download page.
News for 04/28/09
Wanderers of Sorceria Book 6 is now released. Go grab it at the Download page.
News for 09/13/07
Addended the 'Secrets' page for Book 5. Updates are being posted in this forum thread: Wanderers of Sorceria Dedicated Update Thread. It's kind of a mini-blog, but I don't like the term 'blog'.
News for 08/22/06
New updates to the Stories, Extras, and Character profiles (Dalles and Razlia) have been added.
News for 07/31/06
Wanderers of Sorceria, Book 5 is now available to download. Check out the Downloads section for details.
News for 01/02/06
Happy New Year! As a sort of gift (and apology for taking so darn long with this) I have released a demo of Wanderers of Sorceria, Book 5. This demo features the first four levels which are completely playable (until you hit the end of the fourth level, that is).
News for 12/10/05
Wanderers of Sorceria, Book 3 is now updated with some major bugfixes and graphical improvements. A similar update for Book 4 is in the works, while Book 5 is moving along smoothly. Thank you for your patience!
- The Fountain of Restoration now functions like it is supposed to
- Cinder is now rebalanced across all difficulty levels, and has new graphics
- Yue Fang has new spell-casting animations
- Controls in the level 'The Generals of Hei Fei' are improved, doing away with the old movement system
- All of Cinder's minions and Count Zule's Hero minions have new graphics
- The graphics for the Chaos Legion's buildings are revamped
- A new victory condition was added to the 'Siege of Kanai' mission for those of you who don't like waiting for the countdown timer
Book 4 is updated with a bugfix for the Perma-freeze caused by Ebon the Crimson Flame. There is also new art for some of the loading screens.
Several pages updated, including the Credits and some of the character pages. Shizuka and Kurumi pages have new art in them.
I released a bugfix version of Book 3, which will fix the problem with the Magic Switches in the underground maze level to be immune to Detonate. You can now Detonate them again.
Wanderers of Sorceria, Book 4 is now available to download. Check out the Downloads section for details.
Added new character profiles for the Jin generals and some of the Dragon Slayers.
Added new screenshots of Book 4.
Fixed a loading screen error in Book 1.
Several pages updated, including new character bios.
The Frozen Throne version of Wanderers of Sorceria Book 3 is now available. There are several new features in the revised Book 3:
- New character models and skins
- Three new playable missions
- New Introduction cinematic
- A 'Title' system that changes a Hero's title depending on your actions
- Further expansion of cause and effect events: your actions will affect later missions, and now you can face the consequences
- Variable difficulty levels
The Frozen Throne version of Wanderers of Sorceria is now available. Be warned, the download is very heavy.
- New character models and skins
- Revised campaign maps
- Custom unit responses, done by SAVAGE
- New custom music, including one done by Joel Steudler
- Book 1 features three all-new levels, including a new secret level
- SEMPQ EXE that will be used for all parts of the campaign
The final three missions of Book 3 are now available. A summoner tournament, a puzzle dungeon, and a boss you will learn to fear attacking are featured in these missions, as well as certain graphical improvements for some characters and a first peek at Hikaru's new attacks. Welcome to the Jin Empire.
The Wanderers of Sorceria site has been revamped. The first two missions of Book 3 are now available, as well as character profiles of new factions.
The character pages have been updated with the character bios for the Dark Triad.
The character pages have been updated with a skill set table.
Mission 2 has been revamped again.
- The Hero and Arcadia sides' stories are now interlinked. Instead of doing one side and completing the story, both stories' events now occur in the proper sequence. The story switches between both parties at certain points in the story.
- You can no longer revive multiple Ziels
- Crypt Fiends are now rescuable again
- Player now gains gold while playing the Arcadia side
- The food cap for Arcadian mercenaries has been increased to 30
- Named monsters on Arcadia side are slightly stronger.
- Shion's four bodyguards are slightly stronger
- Kirin Tank is stronger and can better defend itself
- Mammonoth is slightly weaker
- Void Sparks replace Goblin Sappers at the Mercenary Camp
- Graveyard's gate guards will die automatically when the cutscene is triggered, if they have not been killed before then
- General graphical improvements to the Graveyard
- Group of Centaurs previously belonging to Arcadian Army are now Neutral Hostile again
11/08/02: Welcome to the new page layout.
The campaign and website for Wanderers of Sorceria have been updated with a great many changes, fixing several bugs present in the maps and general improvements such as:
- Finger of Death is now usable in every map
- Ultimates are enabled for missions 1 and 2
- New character icons for Hikaru, Shizuka, Hokuto, and Nekurow
- All maps use the same skins and models for all characters
- Sazabi has a new skill, Grim Ward, that raises dead units to fight for you
- Sazabi's Ancestral Guardian spell now displays the correct icon
- Skill button placements have been fixed
- Assassins now have the Blink spell
- Mission 1: Terrain layout has been changed to take into account Hikaru has Earthquake
- Mission 1: You can now recruit Jubei as a Hero (find out how yourself!)
- Mission 1: The Blackrock has a new skill set, but still doesn't have enough mana to cast Bladestorm. Hah-hah!
- Mission 1: New Hero added for 'newgameplus' mode
- Mission 2: Arcadia side now occurs after Hikaru's party destroys the Kirin Tank
- Mission 2: Crypt Fiend subquest no longer flags completion if you killed a Crypt Fiend
- Mission 2: Terrain widened around Altar of Darkness so Scaldar won't get trapped when revived
- Mission 2: Fixed camera error that occurred when fighting the Red Dragon
- Mission 2: Set up a force wall in front of the Graveyard so Heroes can't charge in during the cutscene
- Mission 2: Fixed error where Heroes would walk past the gate during the Kirin Tank cutscene if there were still enemies in range
- Mission 3a: Kosseimaru can now raise Skeletal Archers and Giant Skeletons
- Mission 3a: Zande no longer get stuck near the Murlocs
- Mission 3a: Zande AI no longer starts prematurely
- Mission 3a: Allied Humans start with higher-leveled Heroes
- Mission 3a: Zande start with higher-leveled Heroes
- Mission 6a: Shadow Dragon will show up sooner the more times you die (and therefore make it easier to win)
- Mission 9a: Changed Salamander to Neutral Passive to keep it from running around
- Fight Dragon: Heroes are no longer buildable at the Altars